| Rictavious vs King | 190–216 | 46.80% |
| Rictavious vs Kazuya | 191–206 | 48.11% |
| Rictavious vs Heihachi | 184–202 | 47.67% |
| Rictavious vs Jin | 133–147 | 47.50% |
| Rictavious vs Steve | 127–129 | 49.61% |
| Rictavious vs Reina | 115–122 | 48.52% |
| Rictavious vs Law | 84–136 | 38.18% |
| Rictavious vs Armor King | 103–110 | 48.36% |
| Rictavious vs Paul | 87–113 | 43.50% |
| Rictavious vs Hwoarang | 86–106 | 44.79% |
| Rictavious vs Bryan | 79–113 | 41.15% |
| Rictavious vs Jun | 85–89 | 48.85% |
| Rictavious vs Dragunov | 86–84 | 50.59% |
| Rictavious vs Lee | 83–79 | 51.23% |
| Rictavious vs Clive | 54–108 | 33.33% |
| Rictavious vs Yoshimitsu | 84–74 | 53.16% |
| Rictavious vs Eddy | 76–71 | 51.70% |
| Rictavious vs Devil Jin | 62–81 | 43.36% |
| Rictavious vs Victor | 60–79 | 43.17% |
| Rictavious vs Xiaoyu | 48–89 | 35.04% |
| Rictavious vs Lili | 56–81 | 40.88% |
| Rictavious vs Asuka | 66–65 | 50.38% |
| Rictavious vs Azucena | 67–54 | 55.37% |
| Rictavious vs Lars | 46–65 | 41.44% |
| Rictavious vs Nina | 41–55 | 42.71% |
| Rictavious vs Feng | 40–55 | 42.11% |
| Rictavious vs Leo | 35–57 | 38.04% |
| Rictavious vs Lidia | 41–50 | 45.05% |
| Rictavious vs Leroy | 44–43 | 50.57% |
| Rictavious vs Jack-8 | 38–40 | 48.72% |
| Rictavious vs Claudio | 30–45 | 40.00% |
| Rictavious vs Alisa | 24–45 | 34.78% |
| Rictavious vs Kuma | 33–35 | 48.53% |
| Rictavious vs Anna | 38–29 | 56.72% |
| Rictavious vs Fahkumram | 30–30 | 50.00% |
| Rictavious vs Raven | 18–30 | 37.50% |
| Rictavious vs Miary Zo | 15–23 | 39.47% |
| Rictavious vs Zafina | 15–20 | 42.86% |
| Rictavious vs Shaheen | 6–24 | 20.00% |
| Rictavious vs Panda | 8–18 | 30.77% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.