| Trap-_-movement vs King | 107–54 | 66.46% |
| Trap-_-movement vs Kazuya | 91–58 | 61.07% |
| Trap-_-movement vs Jin | 78–62 | 55.71% |
| Trap-_-movement vs Clive | 62–72 | 46.27% |
| Trap-_-movement vs Hwoarang | 81–52 | 60.90% |
| Trap-_-movement vs Reina | 75–50 | 60.00% |
| Trap-_-movement vs Bryan | 76–45 | 62.81% |
| Trap-_-movement vs Law | 78–42 | 65.00% |
| Trap-_-movement vs Steve | 76–40 | 65.52% |
| Trap-_-movement vs Yoshimitsu | 64–38 | 62.75% |
| Trap-_-movement vs Dragunov | 51–35 | 59.30% |
| Trap-_-movement vs Lee | 47–38 | 55.29% |
| Trap-_-movement vs Paul | 49–29 | 62.82% |
| Trap-_-movement vs Asuka | 51–24 | 68.00% |
| Trap-_-movement vs Lars | 43–31 | 58.11% |
| Trap-_-movement vs Victor | 52–22 | 70.27% |
| Trap-_-movement vs Alisa | 48–22 | 68.57% |
| Trap-_-movement vs Eddy | 38–31 | 55.07% |
| Trap-_-movement vs Lili | 42–22 | 65.62% |
| Trap-_-movement vs Claudio | 27–36 | 42.86% |
| Trap-_-movement vs Xiaoyu | 35–27 | 56.45% |
| Trap-_-movement vs Jun | 43–16 | 72.88% |
| Trap-_-movement vs Azucena | 35–23 | 60.34% |
| Trap-_-movement vs Nina | 31–26 | 54.39% |
| Trap-_-movement vs Leroy | 37–20 | 64.91% |
| Trap-_-movement vs Devil Jin | 31–25 | 55.36% |
| Trap-_-movement vs Feng | 33–21 | 61.11% |
| Trap-_-movement vs Leo | 35–18 | 66.04% |
| Trap-_-movement vs Raven | 38–14 | 73.08% |
| Trap-_-movement vs Heihachi | 23–24 | 48.94% |
| Trap-_-movement vs Zafina | 23–21 | 52.27% |
| Trap-_-movement vs Kuma | 23–17 | 57.50% |
| Trap-_-movement vs Shaheen | 18–19 | 48.65% |
| Trap-_-movement vs Lidia | 14–16 | 46.67% |
| Trap-_-movement vs Jack-8 | 18–8 | 69.23% |
| Trap-_-movement vs Panda | 3–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.