Name history
| YungGoonLord | |
| Im gonna whiff | |
| 40DefenseDemon | |
| Str8UpJorkkenIT | |
| WEEEEEEEEEEEEEE | |
| BayHarborMasher | |
| Im Jorkken it |
| YungGoonLord vs Miary Zo | 27–4 | 87.10% |
| YungGoonLord vs Armor King | 19–9 | 67.86% |
| YungGoonLord vs Kazuya | 16–8 | 66.67% |
| YungGoonLord vs Heihachi | 14–6 | 70.00% |
| YungGoonLord vs King | 14–4 | 77.78% |
| YungGoonLord vs Law | 14–2 | 87.50% |
| YungGoonLord vs Steve | 13–3 | 81.25% |
| YungGoonLord vs Reina | 9–4 | 69.23% |
| YungGoonLord vs Hwoarang | 8–2 | 80.00% |
| YungGoonLord vs Raven | 4–6 | 40.00% |
| YungGoonLord vs Clive | 6–4 | 60.00% |
| YungGoonLord vs Fahkumram | 7–3 | 70.00% |
| YungGoonLord vs Dragunov | 4–5 | 44.44% |
| YungGoonLord vs Lee | 6–3 | 66.67% |
| YungGoonLord vs Jun | 6–3 | 66.67% |
| YungGoonLord vs Lili | 5–3 | 62.50% |
| YungGoonLord vs Lars | 7–1 | 87.50% |
| YungGoonLord vs Victor | 7–1 | 87.50% |
| YungGoonLord vs Lidia | 5–3 | 62.50% |
| YungGoonLord vs Paul | 6–1 | 85.71% |
| YungGoonLord vs Jin | 5–2 | 71.43% |
| YungGoonLord vs Bryan | 5–2 | 71.43% |
| YungGoonLord vs Asuka | 5–1 | 83.33% |
| YungGoonLord vs Devil Jin | 6–0 | 100.00% |
| YungGoonLord vs Xiaoyu | 5–0 | 100.00% |
| YungGoonLord vs Yoshimitsu | 2–2 | 50.00% |
| YungGoonLord vs Feng | 2–2 | 50.00% |
| YungGoonLord vs Alisa | 3–1 | 75.00% |
| YungGoonLord vs Nina | 3–1 | 75.00% |
| YungGoonLord vs Eddy | 4–0 | 100.00% |
| YungGoonLord vs Claudio | 1–2 | 33.33% |
| YungGoonLord vs Leo | 2–0 | 100.00% |
| YungGoonLord vs Panda | 2–0 | 100.00% |
| YungGoonLord vs Zafina | 1–1 | 50.00% |
| YungGoonLord vs Leroy | 2–0 | 100.00% |
| YungGoonLord vs Kuma | 1–0 | 100.00% |
| YungGoonLord vs Anna | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.