| StaticDontMiss2 vs Armor King | 17–9 | 65.38% |
| StaticDontMiss2 vs Hwoarang | 7–11 | 38.89% |
| StaticDontMiss2 vs Law | 9–4 | 69.23% |
| StaticDontMiss2 vs Lili | 9–4 | 69.23% |
| StaticDontMiss2 vs Kazuya | 10–2 | 83.33% |
| StaticDontMiss2 vs Steve | 10–1 | 90.91% |
| StaticDontMiss2 vs Alisa | 4–4 | 50.00% |
| StaticDontMiss2 vs Lee | 7–1 | 87.50% |
| StaticDontMiss2 vs Jin | 5–2 | 71.43% |
| StaticDontMiss2 vs Nina | 5–2 | 71.43% |
| StaticDontMiss2 vs Eddy | 4–3 | 57.14% |
| StaticDontMiss2 vs Heihachi | 4–3 | 57.14% |
| StaticDontMiss2 vs Dragunov | 6–0 | 100.00% |
| StaticDontMiss2 vs Miary Zo | 3–3 | 50.00% |
| StaticDontMiss2 vs Yoshimitsu | 4–1 | 80.00% |
| StaticDontMiss2 vs Bryan | 3–2 | 60.00% |
| StaticDontMiss2 vs Devil Jin | 5–0 | 100.00% |
| StaticDontMiss2 vs Claudio | 4–1 | 80.00% |
| StaticDontMiss2 vs Jun | 5–0 | 100.00% |
| StaticDontMiss2 vs Lidia | 4–1 | 80.00% |
| StaticDontMiss2 vs Paul | 4–0 | 100.00% |
| StaticDontMiss2 vs King | 2–2 | 50.00% |
| StaticDontMiss2 vs Leo | 4–0 | 100.00% |
| StaticDontMiss2 vs Lars | 4–0 | 100.00% |
| StaticDontMiss2 vs Jack-8 | 2–1 | 66.67% |
| StaticDontMiss2 vs Asuka | 1–2 | 33.33% |
| StaticDontMiss2 vs Kuma | 2–1 | 66.67% |
| StaticDontMiss2 vs Leroy | 3–0 | 100.00% |
| StaticDontMiss2 vs Reina | 3–0 | 100.00% |
| StaticDontMiss2 vs Azucena | 3–0 | 100.00% |
| StaticDontMiss2 vs Xiaoyu | 2–0 | 100.00% |
| StaticDontMiss2 vs Panda | 2–0 | 100.00% |
| StaticDontMiss2 vs Victor | 0–2 | 0.00% |
| StaticDontMiss2 vs Raven | 2–0 | 100.00% |
| StaticDontMiss2 vs Anna | 2–0 | 100.00% |
| StaticDontMiss2 vs Clive | 1–0 | 100.00% |
| StaticDontMiss2 vs Fahkumram | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.